Wednesday, April 11, 2012

New Use For This Blog

So the other night during my Game Arts class, the teacher, Gabe, said that we should have a blog where we talk about our art to show the progress that we make over time. So i decided to use my project blog and add another use for it. So I'm going to try to upload pictures/renders of stuff that I'm working on besides what I'm doing on my thesis project.

So to start things off, every time we have class we start by having some exercise that helps us get faster and better at what we do. Last week we had an exercise in which he had to speed model a palm tree. I have never actually modeled at tree, so I decided to look up a tutorial on how to do it. After quickly reading through it, I managed to make my own palm tree. It turned out alright for being my first time. Here is a render of the palm tree I made:



Afterwards, Gabe said that my tree has a really high poly count. He had hoped that we would all try to use planes with a texture and an alpha map to make a low poly palm tree that could be used in a game.

Also, for our final project for the Game Arts class we have to make a game environmental using one of the many missions in Texas as center piece and the setting. I will post some renders of my progress of my mission in the next few days.

That's all for now, thanks for reading.

Tuesday, April 10, 2012

Multitasking

So for this week, I've been working on a few different things.

I've been working on more textures and I have to redo some of the "rocks" that I made 2 weeks ago. This is because the rocks that we are using as reference are HUGE and the ones that I made look weird and tiny even if you scale them up.

Also, they want me to change the level design that I made last week. They want the arena to have lest debris so it doesn't look too much like a asteroid field.

Last, sterling wants me to make a simple HUD like this one. I only have to make a health box and a box that will go on each side.

I don't think that I will have all of this done by tomorrow's class, but I will try to get at least the HUD done. That's all for now, thanks for reading.

Wednesday, April 4, 2012

Progress On Level

So last time I made a texture for one of the rocks I created last week along with a simple normal map for some detail. I'm trying to go for a post apocalyptic look, but for right now I'm just trying to make quick textures in Mudbox for my models.


Jeff suggested that I look into geology and the different rock types that there are and try to go for a particular feel, instead of just doing random things. I will do some quick research into rock types and make at least another texture today an hopefully finish the other ones over the weekend.


Here are the renders of the stuff that I've made for far:







That's all for now, thanks for reading.