Monday, November 25, 2013

Dragon Axe - Version 1.5


So I showed my concept image to my friend that made the axe that I really liked, and she gave me a few tips.

I have made some minor changes to the size of the blade and I plan change the head. Instead of facing to the left, I think I want to make the head loo towards the center.

I've already started the base model of the blade in Maya, and once I'm done, I will take it into Zbrush and do all the sculpting for the head and the fine detail.

My hope is that I am able to replicate the art style of World of Warcraft weapons. This includes the shape of the weapon and the color palate.

That's all for now, thanks for reading.

Sunday, November 24, 2013

My Next Project - Dragon Axe

So I have been think the last few days on what I should do for my new project, and recently a friend of mine made a really cool looking axe. That inspired me to make one as well, here is the concept image I've been working on for the last few days:


I still don't know all the details of how its going to to look, but I figured this was a good place to start. My idea is that if this were to be put in a game, this would a one handed axe, so Its not going to be very big and that's why it also has the handle so low. 

The top of the axe is going to be shaped like a dragon and he will have a gem of some sort in its mouth. The part that is wrapping around the pole will be the tail of the dragon and it eventually becomes part of the handle. 

I will make the base model in Maya since I think i can get it done faster that way, and then I will finish it off with Zbrush. Maybe I will jump back to Maya for the UVs, but I'm not sure yet. That's all for now, thanks for reading. 

Saturday, November 23, 2013

Bull Sculpt in Sketchfab

So after spending some time in Polycount, I found this really cool site called Sketchfab and they allow you to display your models in 3D in your site without plugins or any extra downloads. I decided to take it for a spin, and this is my model:

I really like the way it works and that you don't have to have any plug-ins or extra downloads for it to work. I think that I will start to add all my models on my portfolio on Sketchfab soon.


That's all for now, thanks for reading.

Wednesday, November 13, 2013

Portfolio Updated - Bull Sculpt Added

So I have finished putting together the renders into one image and have updated my portfolio with it. Here is the immage:


You can also find my portfolio at: christian.brushd.com. Now its on to my next project, thanks for reading.

Monday, November 11, 2013

Bull Head Done!

Here is the final renders for the textured head:




I did the final render ins Marmoset Tool Bag. I am really happy with the way it turned out, I did this completely in Zbrush only using Maya to fix some topology issued with the low res version of the model and to fix the UVs.

I will also be posting this to Polycount and see what kind of feedback I can get from there. Thanks for reading.

Sunday, November 10, 2013

Bull Head - Diffuse Map Done

So I have finished working on the diffused map for my Bull Head. Here it is:


Overall I am really pleased with the way it turned out. Now I just need to work on the specular map, and I will be able to render it in Marmoset Tool Bag.

Hopefully I will be able to do it today and post a final render here and on Polycount. Thanks for reading!

Thursday, November 7, 2013

Made With Mischief

So I know I am going to regret in the morning stay up this late sketching. Anyways, lets get this over with.

Here is some progress in a sketch that I've been thinking about making for a while:


So I know its nothing too amazing, but its my base sketch and I think I like the way its going. What I want to draw is an girl with armor (or bikini, haven't made up my mind yet) like these images of Witchblade. I wanted it to be in the anime/manga art style, and I been taking a lot of inspiration from the League of Legends champion Sona.

I like Sona's long flowing hair and I wanted my girl to have that same hair. I also wanted her to look like a bad ass, so I drew her eye in a way that would imply that she is not afraid of anything. I know that the face is really light, but if you can zoom in you will be able to see what I am talking about.

I made this with a software package that a friend of mine showed me some time ago called Mischief. Essentially its like painting/drawing with vectors, but not in the same style like illustrator. In Mischief there is no predetermined canvas size, and you can zoom in and out with out worrying about the resolution or pixelation of your work.

I've tried to draw in Photoshop before, but I alway need to re adjust my canvas size, or the resolution wasn't set correctly. With Mischief I don't have to worry about that. Right now I am running the free trial, and I have to say that I am really loving it. If you want to know more about this software package, go to madewithmischief.com.

I still need to keep working on this sketch, I don't like the way the feet look and the girl's left arm looks weird on that position. I want it to look like she is folding her arms behind her head, but at that angle with the hair, the arm loos like its part of the hair.

That's all for now, thanks for reading!

Sunday, November 3, 2013

Progress on Polypaint

Here are two renders from Marmoset Toolbag on my progress on polypaiting my bull:



I still need to finish the color on the ears, a different color for the nose & nose ring, eyes, and another pass at the horns. But overall, I am really liking my progress on my bull.

That's all for now, thanks for reading.