Thursday, January 29, 2015

Cards & Dice - Homework 2 Finished

So last time I posted about my Python homework, I had to created a very simple way to make a deck of cards and shuffle it. For the assignment to be completed, I had to add a dice game to it and have a way for the player to decide on what to do next. Here is my finished homework:

#Assignment002_ChristianMunoz.py
#01/29/2014

import random
import math
import sys
import time

#This function suspens the thread for around 1 second and gives the illusion of loading
def sleeper():
    time.sleep(1.0)
    
#Assigns a random number to the dice
def rollDice():

    tempInt = random.randint(1,6)

    return tempInt

#make the list of cards
def makeListOfCards(stringOfCards):

    listOfCards = stringOfCards.split()

    return listOfCards

#shuffle code
def shuffleDeck(inputDecks):

    shuffledDeck = []

    for i in range(len(inputDecks)):

        tempInt = random.randint(0,len(inputDecks) - 1)
        shuffledDeck.append(inputDecks.pop(tempInt))

    return(shuffledDeck)

#This function will run the card game
def cardGame():
    
    decksToShuffle = eval(input("Enter how many decks you would like to shuffle at once (1-5):  "))

    #This makes sure that the number will always be an integer
    decksToShuffle = math.floor(decksToShuffle)

    #This checks to make sure the entry is a valid entry
    if decksToShuffle <= 0 or decksToShuffle > 5:
        print("That is not a valid entry!")
        cardGame()

    #If the entry was valid, then execute code
    else:
        CardSymbols = '''AS AH AD AC
                         KS KH KD KC
                         QS QH QD QC
                         JS JH JD JC
                         10S 10H 10D 10C
                         9S 9H 9D 9C
                         8S 8H 8D 8C
                         7S 7H 7D 7C
                         6S 6H 6D 6C
                         5S 5H 5D 5C
                         4S 4H 4D 4C
                         3S 3H 3D 3C
                         2S 2H 2D 2C'''
        
        listOfCards = makeListOfCards(CardSymbols) * decksToShuffle

        print("Shuffling the deck\n.")
        sleeper()
        
        print("..")
        sleeper()

        print("...")
        sleeper()
        
        print(shuffleDeck(listOfCards))

        playAgain()

#This function will run the dice game
def diceGame():

    #List of 5 dice
    dice1 = rollDice()
    print(".")
    sleeper()
    
    dice2 = rollDice()
    print("..")
    sleeper()
    
    dice3 = rollDice()
    print("...")
    sleeper()
    
    dice4 = rollDice()
    print("....")
    sleeper()
    
    dice5 = rollDice()
    print(".....")
    sleeper()

    print("You got:", dice1,dice2,dice3,dice4,dice5)

    playAgain()

#This function will run the next game if the player wants to start again
def playAgain():

    decision = input("Would you like to play again? Y/N ")
    
    decision = decision.lower()

    if decision == "yes" or decision == "y":
        main()

    else:
        print("See you later!")
        sleeper()
        sys.exit()

#main function
def main():
    
    playerChoice = eval(input("Press 1 to play the card game or 2 for dice: "))

    #This makes sure that the number will always be an integer
    playerChoice = math.floor(playerChoice)

    #This checks to make sure the entry is a valid entry 
    if playerChoice <= 0 or playerChoice > 2:
        print("That is not a valid entry!")
        main()

    #If the entry was valid, then execute code
    elif playerChoice == 1:
        print("You have chosen the card game!")
        cardGame()

    else:
        print("You have chosen the dice game!")
        diceGame()

#Starts the sequence
main()

I am really proud of this version of the "game". I spent some time making sure that it would work well and that it would look as interesting as possible. 

That's all for now, thanks for reading!

Tuesday, January 27, 2015

Mixed Animal Bust # 1

Today we had a speed sculpt session at the end of my ZBrush class. The point of this exercise was to make a mixed animal, so I decided to make a lion with horns.

Here is what I have:



I'm going to continue working on this, thanks for reading!

Sunday, January 25, 2015

Making & Shuffling a Deck of Cards - Homework 2

For this next week's homework, we have to create a simple program where you created a deck of cards and shuffle it for the first part. 

Then we also have to created a way for the person running the code decide how many decks to shuffle at once.

Here is what I made:

#Assignment002_ChristianMunoz.py
#01/25/2014
from random import randint
import math

#make the list of cards
def makeListOfCards(stringOfCards):

    listOfCards = stringOfCards.split()

    return listOfCards

#shuffle code
def shuffleDeck(inputDecks):

    shuffledDeck = []

    for i in range(len(inputDecks)):

        tempInt = randint(0,len(inputDecks) - 1)
        shuffledDeck.append(inputDecks.pop(tempInt))

    return(shuffledDeck)

#main function
def main():
    
    decksToShuffle = eval(input("Enter how many decks you would like to shuffle at once (1-5):  "))

    #This checks to make sure the entry is a valid entry
    if decksToShuffle <= 0 or decksToShuffle > 5:
        print("That is not a valid entry!")
        main()

    #If the entry was valid, then execute code
    else:
        CardSymbols = '''AS AH AD AC
                         KS KH KD KC
                         QS QH QD QC
                         JS JH JD JC
                         10S 10H 10D 10C
                         9S 9H 9D 9C
                         8S 8H 8D 8C
                         7S 7H 7D 7C
                         6S 6H 6D 6C
                         5S 5H 5D 5C
                         4S 4H 4D 4C
                         3S 3H 3D 3C
                         2S 2H 2D 2C'''
        
        listOfCards = makeListOfCards(CardSymbols) * decksToShuffle
        
        print(shuffleDeck(listOfCards))

main()

I still have to make another little program that works almost the same way, but with dice. This is all for now, thanks for reading!

Wednesday, January 21, 2015

Learning Python - Homework 1

So I have actually decided to go back to school and get a degree in Computer Science and hopefully make myself more hire-able. One of my classes this semester is CS 1410, and I will be learning Python for this class.

I have actually taken coding classes in the past and I know my way around Java, JavaScript, and ActionScript. I have also done some stuff on my own on CodeCademy to learn those languages.

Today I turned in my first Python assignment, and I'm really excited for this class. The stuff I will post below isn't complicated at all, but at the end of the semester I will have a full game built on Python.

The assignment was basically to introduce us to Python and learn some basic syntax and make a few conversions with data that the user types on the console. If anyone has some critique, please let me know:

# Assignment001_ChristianMunoz.py
# 01/14/2014

#Function 1 = This function converts Celsius to Fahrenheit


print("This program takes a temperature in Celsius as input and converts it to Fahrenheit")


celsius = eval(input("Please input celsius to be converted:  "))


fahrenheit = 9/5 *  celsius + 32


print("The temperature is ", fahrenheit, " degrees in Fahrenheit.")

print(' ')

#Function 2 = This function converts Fahrenheit to Celsius


print("This program takes a temperature in Fahrenheit as input and converts it to Celsius")


fahrenheit = eval(input("Please input Fahrenheit to be converted:  "))


celsius = (fahrenheit - 32) * 5/9


print("The temperature is ", celsius, " degrees in Celsius.")

print(' ')

#Function 3 = This function converts Radians


print("This program takes an angle in Radians and converts it Degrees")


radians = eval(input("Please input Radians to be converted: "))


degrees = radians * (180 / math.pi)


print("The answer is ", degrees, " in Degrees")

print(' ')

#Function 4 = This function converts Degrees


print("This program takes an angle in Degrees and converts it to Radians")


degrees = eval(input("Plese input degrees to be converted: "))


radians = degrees * (math.pi / 180)


print("The answer is ", radians, " in Radians")

print(' ')

#Function 5 = This function finds two coterminal angles (one + and one -)


print("This program takes an angle in Degrees and finds two coterminal angles (one positive and one negative)")


userInput = eval(input("Please input the angle in Degrees to find coterminal angles: "))


positiveAngle = userInput + 360

negativeAngle = userInput - 360

print("The answers are: ", positiveAngle, " and ", negativeAngle, " in Degrees")

print(' ')

#Function 6 = This function finds a complement and supplement angle


print("This program takes an angle in Degrees and finds the Complement and Supplement angles")


userInput = eval(input("Please input the angle in Degrees to find the complement and supplement angles: "))


if userInput >= 180 or userInput < 0:

    complement = 'IMPOSSIBLE'
    supplement = 'IMPOSSIBLE'

    print("The Complementary angle is ", complement, " and the Supplementary angle is ", supplement, ".")

    print(' ')

elif userInput >= 90:

    complement = 'IMPOSSIBLE'
    supplement = 180 - userInput

    print("The Complementary angle is ", complement, " and the Supplementary angle is ", supplement, " in Degrees.")

    print(' ')

else:

    complement = 90  - userInput
    supplement = 180 - userInput

    print("The Complementary angle is ", complement, " and the Supplementary angle is ", supplement, " in Degrees.")

    print(' ')

That's all for now, thanks for reading!

Tuesday, January 20, 2015

Texture Tuesday - January 20


Here is what I did for today's texture. Since I'm back in school, I didn't have much time to start it earlier, so this was literally like an hour worth of work to make the high poly version of these wood planks for my texture.

I did the base model cubes in Maya since I find it easier to move stuff around in Maya. I also tried to subdivide the model a bit before sending it into ZBrush. This way I could make sure that my quads will be a little more uniform once I start upping the resolution. I did all the sculpting in ZBrush fairly quickly while I was on a class tonight.

I will bake the Normal and AO maps when I get a minute. Then I will try to do a quick Diffuse map in Photoshop. That's all for now, thanks for reading!

Monday, January 19, 2015

Wednesday, January 14, 2015

Texture Tuesday - January 13



Its Tuesday again (technically its now Wednesday since I'm posting after midnight) and it means another speed texture. This time I decided to do a Sci Fi themed floor texture.

I created the base mesh in Maya and baked out the Normal, AO, & Convexity maps. Everything else was done in Photshop and finally rendered in Marmoset Toolbag (bottom picture).

That's all for now, thanks for reading!

Thursday, January 8, 2015

Texture Revision for January 6



So I got some feedback that the slabs were too smooth on my Facebook group for the textured I did yesterday. So I went back to Zbrush and added played around more with it.

I have included my revised texture and I also decided to do a render in Marmoset Toolbag 2.

Thanks for reading!

Wednesday, January 7, 2015

Texture Tuesday - January 6



So one of my old professors just started a Facebook group called Texture Tuesday. The idea is to make a quick texture about anything for games.

This is the texture that I made today. I started with the base model in Maya and then took it to Zbrush for the detail. I baked out a Nrmal Map and AO. This was actually a lot of fun to make, and hopefully I'll have time to do one every Tuesday.

That's all for now, thanks for reading!