Thursday, October 29, 2015

Female 3D Model - Face


So since last time I have been working on the face of my character. I have mostly the face done, but the mouth has been giving me a lot of problems. I have the general outline done, but I still have to do some tweaking to get it just right.

Hopefully by next time I will have all the face done and maybe even the ears. Anyways, thanks for reading!

Thursday, October 22, 2015

Female 3D Model - Hands & Dress



So since last time I was able to finish the hands and I even started working on the clothes. I completely forgot about making the knuckles for the hands, but since I'm probably going to have her wear gloves, I don't know if I need to make them.

I made a very simple dress, but I still have some work to do on it since there are random triangles all over the place. I also don't know if I want to have a long dress like my concept drawing, or if I should leave it like the short skirt its right now.

For next week I plan to redo the head since the eyes are all wrong and I am having trouble making the lips. That's all for now, thanks for reading!

Friday, October 16, 2015

New Software QA Job

So after about a month an a half of looking for work, I am happy to say that yesterday I started my new job as a QA Specialist at Towers Watson. That's just a fancy title for a QA tester, unfortunately this time around it won't be testing games or even at a game studio.

So Towers Watson is a big firm that does a bunch of financial stuff, but specifically I am working on testing software that they use for their health care side of their business. I am not sure how much I can or can't say, but essentially I will be testing software and hopefully I will be here for a while and hopefully learn more about software development in general.

My dream of working for a game studio hasn't died, its just in the back burner for a bit. This year I decided to go back to school to learn software development for games, and so far I have taken a Python class last semester. This semester I couldn't take a programming class since there wasn't one at a time I could work with.

Anyways, my first day at my new job was good. Basically I followed someone around all day and learned what they do there and how to test some of the software. Anyways, thanks for reading!

Thursday, October 15, 2015

Female 3D Model - Arms & Head


So I finally finished the arms and the head, although I think I may have added a bit too many polygons to the lower half of the head. At the moment I haven't added any lips since my character is going to be wearing a half mask.

I tried to start working on the hands, and I was thinking of just using the hand I made a few weeks ago. But that hand has too many polygons and its more of a man's hand. I will try to make the hand and mirror it over this week.

I hope that I will also have time to start working on the clothes for my character. Nothing fancy, but at least get in the basic mesh for a dress and maybe even the hair.

That's all for now, thanks for reading!

Thursday, October 8, 2015

Female 3D Model - Torso Retopology


Since last time, I have reworked the torso of my model as you can see from the screenshot above.

It took me a while, but I started from the between the legs and worked my way up. I first cut the edges that connect the hip and the torso. Then I worked on the muscle structure on the abdomen and worked my way to the breasts. I worked on the back and the butt, and finally I made the legs and feet.

I tried to have the arms done this week, but getting everything done took a lot longer. By next week I will have the arms done and hopefully more. That's all for now, thanks for reading!

Thursday, October 1, 2015

Female 3D Model - Basic Blockout


So like I said last time, this semester I'm going to focus on modeling a female character in Maya since I'm good at environment art but not at character art... specially the face.

This is the general shape of what my character is going to be. As you can see, everything is even quads and there is no real edge flow at the moment. My goal for next week is to add more detail on the muscle definition and work on the topology of the body. I don't know how much I will be able to get done, but hopefully as much as what I currently have.

That's all for now, thanks for reading!

Thursday, September 24, 2015

Character Concept

So for my 3D modeling class, I had to create a simple sketch for what I want my character to be. I am going for a female spy.

Anyways, this was something I threw together quickly. Thanks for reading!

Tuesday, September 22, 2015

Human Hand 3D Model


So this semester I decided to take another 3D modeling class, this one focus on modeling a human character in Maya.

To start things out, the teacher of the class wanted us to model a human hand to see where our skill in Maya was. I kind of went a little crazy with my poly-count and it doesn't have the best topology, but since I'm not going to use it in a model I think it will due.

Next up we have to make a rough model of the body of the character that we will be modeling the rest of the semester. That's all for now, thanks for reading!

Tuesday, September 8, 2015

On the Job Hunt - Resume Updated



So now that I'm not working at Disney, I am looking for a new job. So far I have interviewed at a few places, but nothing yet. Anyways, I am just posting this here in case it helps me find a job.

Anyways, for now I will relax, catch up on some games, and maybe work on some art as well. Thanks for reading!

Thursday, September 3, 2015

Last Day at Disney - Again

So today was my last day at Disney Interactive's QA team. Since this is my second project in the game industry, I didn't feel as bad about it as I did almost a year ago. On that day, I felt like my dream of working in the game industry had been within my grasp and I had failed to grab a hold of it.

Now I understand that being a contractor is just a way of how stuff is done in the industry. Its an unfortunate thing that a lot of people in the game industry must first work a lot of contract jobs before finally settling down. But I'm still young and hopefully I will be working at a different studio soon or at least something relate.

I have to say that even though I won't be going back to Disney for at least a year, I am very happy that I got a chance to work on my second project. This time around I was team lead for the PS3 network team and I had a chance to work more closely with the development team than last year. I also got to meet a bunch of new people, some that have even become good friends now.

Anyways, I leave you guys with my favorite trailer for Disney Infinity 3. Thanks for reading!