The tutorial basically walked me through on how to set up picks ups, simple animations, and a few other things that made the maze level work. Here is one of the new networks I made since last time:
The network on top basically checks for when the player left clicks to see if the ray that gets sent out interacted with anything in the world. And if the player has reached the end and interacts with the item at the end, it will reload the level and reset all the picks up.
This tutorial was really fun and I hope to keep working on Unreal Engine and take more tutorials since I really am committed to making my game this summer. It may not be a completely finished game, but it will happen.
Anyways, thanks for reading!
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