Monday, September 6, 2010

Game Pitch: Battle of the Ages

So this is my game idea that I've come up with, feel free to tell what things work well and which don't.

Battle of the Ages




Battle of the Ages is a Odin Sphere meets Guilty Gear game that will allow players to master different sets of controls, character development, exploration, and epic boss fights on a one-on-one basis.

Game Overview

Battle of the Ages takes some of the elements from Odin Sphere and combines them with the fighting and art style of the Guilty Gear series.

Control Sets

Players will be able to switch between two different control sets. The first set will be used when the player is roaming around which is structured in a beat’em up style to get rid of many enemies at once. The second set is activated when a player meets a boss, which will switch the game from a beat’em up to a fighting game.

Character Development

Players will be able to level up during the game, this will increase the damage they can output and the amount of damage received before the character dies. Players will also be able to collect stronger weapons or armor at the end of certain levels or after boss fights.

Exploration

The beat’em up side of the game will have multiple levels. Players will be required to revisit levels to explore sections that they weren’t able to access the first time. Players will be rewarded with items or experience points for this exploration.

Boss Fights


Boss will be fought one-on-one. Players will be able to do different moves than when roaming the world that focus on a single opponent. Players will be able to link moves to do combos and even do destructive finishing moves.



To get a better idea of what I'm talking about here is some gameplay videos from Odin Sphere and Guilty Gear.

So that's my game idea. I'm having second thoughts about some of the stuff that I presented. But I'll just wait and see if my game even gets picked to move on to the next stage.

Thanks for reading.

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