Here is the final renders for the textured head:
I did the final render ins Marmoset Tool Bag. I am really happy with the way it turned out, I did this completely in Zbrush only using Maya to fix some topology issued with the low res version of the model and to fix the UVs.
I will also be posting this to Polycount and see what kind of feedback I can get from there. Thanks for reading.
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