Hi, my name is Christian Munoz and this is my blog about the different game projects I've been involved in. I recently graduated from the University of Utah with my MFA and now I'm looking for a job in the game industry as a game artist.
This blog includes work I did for my capstone project as an undergrad and all the projects that I worked on as a graduate student at the U of U.
My portfolio can be found at christian.brushd.com
Monday, November 25, 2013
Dragon Axe - Version 1.5
So I showed my concept image to my friend that made the axe that I really liked, and she gave me a few tips.
I have made some minor changes to the size of the blade and I plan change the head. Instead of facing to the left, I think I want to make the head loo towards the center.
I've already started the base model of the blade in Maya, and once I'm done, I will take it into Zbrush and do all the sculpting for the head and the fine detail.
My hope is that I am able to replicate the art style of World of Warcraft weapons. This includes the shape of the weapon and the color palate.
That's all for now, thanks for reading.
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