Thursday, January 27, 2011

Bomber Ship Done

So last time I was absent from class and I didn't get that much stuff done on Tuesday. But yesterday (Wednesday) I managed to get the bomber ship that was assigned to me.

I gave it to Charlie to look it over, and do any modifications as he sees fit. Then he will do the UVs for it. And I'll post some renders over the weekend if I don't forget.

Also, I don't remember if I've posted this already (and I'm too lazy to check right now) but we are actually going to use the space station that I build as a capital ship. So I didn't really know that when I was modeling it, so I build it to be more of a prop that something that was actually going to be in the game.

At the moment, Brandon is redesigning some of the parts of my space station so that we can mount some turrets on it. Hes also trying to make it look more capital ship "like". And from what I saw today, its turning out better than what I had done at the beginning.

For my next assignment, I have to create a full size capital ship. This one is probably going to be the toughest thing that I've had to do so far. I'm not sure how its going to end up, because I don't really plan ahead. I just sit down and start modeling until I model something that I like. For this next design, I have to keep in mind that we are going to also be mounting turrets on the capital ship, so I'll have to be a little careful with the design.

Last thing I want to add, today the art team had a little chat and we came to one conclusion. We didn't really communicate when I was building the space station, so right now a lot of rework has to be put into the model. This could've been avoided if we communicated more often. So what I'm going to do, is that every time I'm done with one little "burst" of modeling, I'm going to email the file to both Brandon and Charlie to have them take a look at it. This way, there will be more input from everyone on how a certain model should look and we won't have to do what we are doing with the space station again.

That's it for today, thanks for reading.

Tuesday, January 25, 2011

Sick Day

So today I'm was feeling a bit sick and I couldn't make it to class. My first time missing class, including last semester. Hopefully it doesn't affect my grade too much.

Anyways, I emailed everyone to let them know the status of what I'm working on. So here is what I told them.

My current task include modeling a bomber class ship, which is about 50% done. It might need some minor tweaking, but not too much hopefully. Also, I had finished modeling the new space station last week. So over the weekend I had to layout the UVs and let me just say that its a nightmare. So I talked to Charlie later in the day, and he agreed to do the UVs for me.

Also, I think that we are going to stick to a pipeline workflow from now. I will keep doing models, and Charlie will do the UVs. I will try to do the UVs when I can, and let Charlie takeover when it gets too overwhelming.

That's it for me, thanks for reading.

Thursday, January 20, 2011

End of First Sprint

So today is the end of our first sprint for the semester. I can't say that I got too much work done, but at least I'm trying. :P

The one thing that I would like to mention that I actually started to work on my space station again. I didn't really like that way that the other one looks, so I decided to hunt down pictures of other space stations and I found a few that I really liked.

So what I did is that I kept my original design, but I'm actually expanding it. My original design was kind of lame, so now I'm making look something more like this. It's not exactly the same, but I liked the way that it looks so I'm going to shoot for something similar.

Also, I volunteered to review one game this sprint. This is so that it looks like we are active in the Indie Community, so when the time comes to submit our game we won't be turned down just because we didn't contribute enough.

I haven't gotten any of those two things done, so I'll post some renders when I'm done with the new space station and I'll post my review when I'm done with it tomorrow night.

Also, for my next sprint I'll have to work on making a mid size bomber type ship. So far, most of the ships that I've made have been sort of "disc shaped", but this next one has to look a little more narrow and long.

One more thing, last time was our presentation to the Master students. I wasn't there because I had a class at the exact same time that we had to do the presentation, but it from what I heard I think it went ok. We got a lot of good feedback which will ultimately make our game that much better. Based on what we got from the survey forms that James & Brandon collected, we will do some adjustments to the game to get it polished.

Thanks for reading.

Tuesday, January 18, 2011

Presentation Tonight

So we are suppose to present our game to the Master students tonight to show how far we've gone in the development of our game. Everyone in the group really worked hard this weekend to have something better to present, since we got a lot of good feedback from our "play day."

My main task this weekend was to get a mid size enemy ship modeled and UVed. I managed to get something done, but I didn't get a chance to do the UVs for it. So Charlie will be able to take care of that for me.

Here are a few renders of the ship that I modeled:





I used the Corellian Corvette as inspiration for the front of the ship and then I used the wings from the ship that Charlie created not too long ago. Then I added the wings on the top since it looked a little too plain. And finally, rocket boosters on the back of the ship. Like I said, Charlie will UV it.

We didn't really do much in class today. We got a little time to work on our stuff and to get organized for the presentation tonight. I'm not going to be able to go to the presentation because I have a class at that time. I was really looking forward to going, but maybe next time (if there is a next time).

Now I'm just waiting for my next assignment. Thanks for reading.

Thursday, January 13, 2011

New Scrum Master

So today was our "game day", this is where we got to play the games of the other teams and give them some feedback.

I didn't play any of the other games, but it looked like it was a good experience for everyone. This gave us a chance to see how the other groups are doing, and maybe even get ideas from testing the games.

We did get a lot of good feedback for our game, mainly saying that our controls are too confusing and we need to work a lot on game balancing because it is really hard to kill the enemies. A lot of people also complained about the radar, so I don't know what the programmers are going to do about that.

We are planning on working really hard over the weekend to get something that looks more like a game by Tuesday night when we have to present the game to the Master students that to have them critique it.

I talked to Charlie, and I have to designed a new mid size ship for Tuesday. I don't really know where to start, all I know is that it has to be big enough to have a small crew but not to bulky that it looks like a capital ship. :(

Also, at the end of class James told us that he need to split up his role in the group. So from now on, Felix is going to be Scrum Master and James will be the Technical Director.

Thats all for now, thanks for reading.

Tuesday, January 11, 2011

New Semester

So yesterday was the start of the new semester.

I didn't really do anything during the break, I was thinking about polishing my models and making new ones. But that didn't go too well.

Our group did meet over the break to talk about what we would do for the rest of the semester as far as polishing our game to make it "fun".

Since today was the first day of class, we didn't really do much. We got an introduction to what we are going to do this semester. We also had to talk about where we are in our game since we presented in class last semester.

We finally pined down a lot of the stuff that we are going to do to finally get our game on its way. We are going to start our sprints in the next few days because have to have something better to show for our "play day" where we get to test the other team's game.

That's it, thanks for reading.