Thursday, December 27, 2012

Barn Finished

After I finished the model a few days ago, I've been working on the texture and because of the holidays I feel a few days behind. But here is a render of the model as it stand right now:


All the textures in the model are tiled. I just emailed the model to my team, and I'm waiting to hear back from them on what they think. Right now, Im thinking that I might go back and update the texture on the window glass, but that will have to wait for a little.

Thanks for reading, thats all for now.

Saturday, December 22, 2012

Barn Redone

So I finished a barn model not too long ago for my internship project, but the thing is that we actually need to have the inside available from the outside since at first I thought that the inside of the barn was going to be loaded separately if the patient wants to go in and do the 10 meter test. But I was wrong, they want everything to be in one map without it having to load separate screens or rooms.

So here is a screen shoot of the model:


At first, I didn't really know how I was going to make the inside of the barn, but after playing a  few hours of Assassins Creed 3, and seeing how they build their barn house models I had an idea of how I wanted it to look. I looked up so reference images like the ones below and started to experiment.

Overall, I like the way my model turned out. Now all I have to do is texture it, which I hope won't take me too long but since Christmas is Tuesday I may fall behind a bit. That's all for now, thanks for reading!

Thursday, December 13, 2012

End of the Semester

So today was my final presentation in my level design class, and I'm now officially done with class. With the exception of making sure this blog is up-to-date on everything I did in my class, there really isn't much more for me to do. So starting on Saturday, I will focus entirely on my Internship that I've sort of neglected for the last week since I was really busy trying to get my Art final to a stage that I would be proud to show my work to everyone else.

For our thesis project, we have it a level where its playable but there is still much work to be done. Which is why I'm grateful that we still have a whole semester for polish before we have to publish the game. I think we will have to do some changes to the way the game works because right now its not very interesting to play, but thats a topic better left for another day.

I have been thinking about it for the last few days, and I'm sure that I can pump out at least 5 models a week. The models wouldn't be textured, but they would be good enough that the engineers will be able to use them in Unity. I will work really hard to get everything done before our deadline on January 15th.

Other than that, I'm going to rewrite my resume since I've showed it to a few people and they have given me a lot of advice on how to make shorter (it was 2 pages before) and more interesting. I'm trying to find an internship at a studio where I would be able to do some 3d environmental art.

That's all for now, thanks for reading!

Tuesday, December 11, 2012

Game Arts Final

Screenshot from Unity.
I'm happy to say that I'm done with my final project for my Game Arts class, and it turned out a lot better than what I hoped.

At first, I was trying to shoot for something realistic but then I realized that it wouldn't look as interesting. I decided to go for something like Okami with a toon shader, but a bit more realistic. To achieve the look I wanted, I decided to hand paint as many of the textures that I was going to use as possible.

I had some help with the lighting, shadows, and a particle effect that's inside of the tea house. But other than that, I the whole thing together myself. I did use a few of the assets that come with unity, but I will try to replace them in the next few weeks so that it has a consistent look all across.

If anyone is interested in playing my level, I have made Unity builds for Windows and Mac that can be downloaded here. If anyone has any autosuggestion on what I should change to improve the quality of this environment, please contact me and I'll be happy to take any and all critique.

Thanks for reading!

Sunday, December 9, 2012

Hand Painted Textures

   
So since realistic textures aren't going to fit with the new art style that I want, I've been trying to hand paint as many of my textures as I can. I probably won't be able to hand paint all my textures, but here are four textures that I will be using throughout my scene. The textures at the top from left to right are: dark wood/bark, tatami mat, light wood, and rice paper.

I'm really new at digital painting, but I'm proud of the way they turned out. I have much more work to do, because the textures don't tile very well. Hopefully I'll be able to use them without the seams being too noticeable. Thanks for reading!

Thursday, December 6, 2012

Progress on my Japanese Garden

So there is a week left until my art project for Game Art 3 is due, and I've been trying to work on it as much as possible over the last few days. During that time, I've also made a few changes to the project. So I don't know if I mentioned before that I was going for a realistic look, but after some consideration, I've come to realize that if I try to make it realistic, I may fail in the process. So I've decided to go for a look similar to that of Okami and I'm trying to hand paint as many of my textures as I can. I'm also going to use the toon shader in Unity and try to make it look almost like calligraphy.

So to populate the scene, I'm going to build a sakura tree since its very iconic of the culture. So here are a couple of pictures on my progress on the tree.

The tree branch at the top I'm going to apply to a plain and make a low poly tree. Since working on the painting of the geisha, I've come to love hand painting, but I haven't had much time to keep practicing. Hopefully I'll be able to finish the tree today and post a render. Thanks for reading!

Tuesday, December 4, 2012

Low Poly Car

I've been working on a low-poly car for a few days now, since the ones that are in the game at the moment have a really high tri-count. Here is a render from Maya of the new low poly car.


I made a total of 4 textures for the cars to make it look like there is more variety of cars on the streets. Since its almost the end of the semester, I don't really know what else I'll be able to get into the game before the open house on Thursday. Anyways, thanks for reading!

Monday, December 3, 2012

Water Tower Model Done

816 Triangles
This is the latest model that I finished today. This is going to be another one of the landmarks that I will use for the internship project. I might go back and make a few changes to the geometry, but for now the model is good enough that it can used in the game.

Next, I will be working on the inside of the barn next since we want to make sure that by the middle of January, we want to make sure that at the very least the 10 meter test, 6 minute test, and endurance test will be implemented in the game. The inside of the barn will be used for the 10 meter test and since its the smallest of the 3 tests, we want to finish it first.

That's all for now, thanks for reading!