Tuesday, April 28, 2015

Texture Tuesday - April 28

I'm trying to get back into regularly doing Texture Tuesday, so far this is my second week in a row.

I have continued to use Substance Designer again this time around to create this tile texture. I am still amazed that I am able to do a diffuse map and a normal map in one go.

That's all for now, thanks for reading!

Saturday, April 25, 2015

Yahtzee Assignment Version 1.5

So I don't know if you can tell the difference, but I kept working on my Yahtzee assignment from last night and I have added two more buttons: New Game and Quit. These buttons do exactly what they say, one lets you start a new game without quitting the game and the other lets you quit the game.

I should add that there are now three ways to quit the game: pressing the esc button on your keyboard, pressing the red x on the window, or pressing the new quit button.

The New Game button was probably the trickiest one to make since I had to make it so it would reset everything correctly. Mainly resetting your score to 100 (this was easy) and resetting the value of the dice to 1. This took me a bit to figure out, but I did it.

I still haven't been able to implement the loss window that checks after every round if your points are 0 or lower.

I will continue to work on this and hopefully have a new version done in a few days. That's all for now, thanks for reading!

Friday, April 24, 2015

Yahtzee With a Twist - Homework 7 Finished

So I have finished the last homework assignment for my Python class. This doesn't mean that I'm done with the class, since we still have to finish our final project, but at least this was the last single assignment.

This time around we had to build on top of the last assignment and make a full blown Yahtzee game, but we had to add a few extra rules. For example, there is now 7 dice and 4 rolls per round. There is also new scoring or win conditions since there are more dice involved with the game.

This time around there is too much code involved with this assignment that I will not display all the code on this entry like usual. Instead if you would like to look my code, feel free to go here:


This time I uploaded my code for the assignment to GitHub and made it public, this way if anyone really wants to look at the code they can just download it and open it in IDLE or PyCharm. Here are a few screenshots from my program:

How the game looks like on start-up.

How the game looks like when you won a round.

At the time that I wrote this entry I turned in my assignment, but I didn't have time to finish all the things I wanted to include. I still have to add a way for the player to start a new game at any time without quit the game and a button to quit the game at anytime. I also need to check for a loss state if the player's points go to 0 after a round is over.

I will continue to work on it and update it. If you are interested in this, you should be able to see the latest version of game with the GitHub link above. That's all for now, thanks for reading!

Wednesday, April 22, 2015

Texture Tuesday - April 21

So I haven't posted anything in a while for Texture Tuesday, mainly because I have been very busy with work.

This time I used Substance Designer to make this simple texture. I have to say that its really cool that I was able to make this in about an hour when it would have taken me much longer to do it all. Its also cool that I was able to make the normal and diffuse maps in the same application without jumping back and forth between multiple applications.

Anyways, that's all for now, thanks for reading!

Wednesday, April 15, 2015

Pascal's Triangle Extra Credit Assingment

After doing some research, I finally finished another extra credit assignment. We have to create a small program that would make a given amount of rows in Pascal's Triangle.

I went a step further and made it so the user can actually decide how many rows they want generated. And it gives the user a chance to run the program again and choose how many rows again.

That's all for now, thanks for reading!

Here is my code:

Wednesday, April 1, 2015

Version Control for our Final Project

If any of you have started to write code for your project, you may have already ran into the same problem that we did on how we are going to share the code and make sure that everyone has the most updated version with the least amount of trouble.

We tried to use DropBox, but this didn't really work for us so I looked into GitHub and we have decided to use it for our final project. The advantage to using GitHub is that a lot of studios use similar systems for version control and it will give us exposure to tools that industry pros use.

This will first require everyone in your team to set up a GitHub account, which is free. Since we are all students, you can also go to https://education.github.com/pack (Links to an external site.) and apply for a student pack that will give you access to a higher tier of GitHub for free that normally cost money. The advantage to this student account, is that you are able to make up to 5 private repositories, otherwise any repositories that you make on GitHub will be public and anyone can view your code. But the student account is not required for this to work.

Once everyone has an account, only ONE person from your team will have to go set up the repository on GitHub. There is a simple tutorial on the website on how to set up the repository. You will then be able to add people as "contributors" to the project.

Here is steps that I wrote on how to get GitHub and Pycharm to work on your computer. There is some initial set-up required, but it won't be too bad:
1. Download and install the latest version of Pycharm 4.0.6: https://www.jetbrains.com/pycharm/download/ (Links to an external site.) Don't open Pycharm until you have completed step 2.

2. Download and install GitHub for Windows: https://windows.github.com/ (Links to an external site.) Once this has been installed, it will ask you for you login information for your account. Once you have entered that information, you can exit the program.

3. When you open Pycharm for the first time, it will ask you what you want to do on the "Welcome Window". Fist go to: "Configure" -> "Settings" -> "Version Control" -> "GitHub"

4. Make sure the "Host" is "github.com (Links to an external site.)" and then type in your username and password for your GitHub account. Click on the "Test" button to make sure your login information is correct, and then click "Apply" at the bottom.

5. Under the same section of "Version Control", go to "Git".

6. On the section where it asks for the "Path to Git executable" you will have to change the path to the exe file.

7. The exe file can be found under: C:\Users\<username>\AppData\Local\GitHub\PortableGit_<numbersandletters>\bin\git.exe Make sure that you update the parts that are in red text to the correct information on your system.

8. Click on the "Test" button to make sure that the exe file runs. If its successful, then you can click "Ok" at the bottom and go back to the original welcome screen.

9. Once that has been set up, now you are ready to download the code from GitHub. Click on "Check out from Version Control" and select "GitHub" from the little drop-down list.

From here it really simple to clone the repository from GitHub. It will ask you for a "Master Password", this is a new password you are making for your system that will be used anytime that you need to get or push changes to the code. It doesn't have to be the same as your GitHub account, but it can.

You will also have to choose a place to clone the repository. I would suggest that you save it to your Documents and you don't have to make a new folder, but you can if you want. Once that is done, you will be able clone the repository and it will download all the files on the repository (if any).

You will be able to add new Python files to your project in Pycharm, and you will be able to push and pull changes to the code using the "VCS" menu in Pycharm at the top of the window. Or you can use "Ctrl + T" to pull and "Ctrl + K" to push/commit changes to the code.

If you guys have any questions, just let me know. Thanks for reading!