So today we got introduced to our next client and what we are expected to do over the last 4 weeks of the semester.
This project is going to focus on a new piece of hardware being developed at the University of Utah. Essentially is a new type of controller, much like the current Xbox 360 controller but different. We are still not sure how much we can write about it on our project blogs, so for now I won't go into details of what it is and how its different than current controllers. I'll just refer to it as "The Controller".
So inorder for the people developing The Controller to know what it can and can't do, they want us to develop a game that will focus on the new mechanism of The Controller. They want us to make the game to showcase all the cool features of The Controller and that it can make a game much more enjoyable thanks to the its cool new features.
Dan came up with cool idea, and we are calling it Feelin' Fishy. Its going to be a fishing game, but you aren't going to be able to see the fish under the water. There is going to be a way that we are going to let the player know when they have a bite and you will have to pull the fish to you.
For now, Dan is going to set up the framework for the game and I'm going to make some really simple models in Maya for place holder while I get caught up on my other classes. I will eventually have to make a skybox and whatnot, but that is not for at least another week.
That is all for now, thanks for reading.
Hi, my name is Christian Munoz and this is my blog about the different game projects I've been involved in. I recently graduated from the University of Utah with my MFA and now I'm looking for a job in the game industry as a game artist.
This blog includes work I did for my capstone project as an undergrad and all the projects that I worked on as a graduate student at the U of U.
My portfolio can be found at christian.brushd.com
Monday, November 21, 2011
Friday, November 18, 2011
Prototype 3 Done
I haven't done any blog entries for this project, and I feel kind of bad. But we did a great job.
We presented our project on Wednesday to the Museum and they loved it.
I don't know if I wrote any details about our project before, but it changed a bit since then.
Originally we wanted to make icons of cities for people to shoot at, but we eventually decided to go a little more abstract. I ended up making a duck target like in many traditional shooting galleries. Then we put a banner around the duck with the name of a city around it. This is to make a point that this game is about Utah.
There is a lot more detailed information about our project at the project blog and our game is now on display at the Utah Museum of Natural History.
We still need to clean up a bit to improve the experience, but that shouldn't take too long. For now, we don't know what else we will be doing until Monday when we find out what we will be doing next.
Thanks for reading.
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