So as I promised, here is another update on the sculpt:
I have added the eyes and teeth, as well as some "facial accessories". I still have some more stuff do do on it, but I am almost done with the base mesh. Once I'm done I will be able to do the re-topology, and do the high level detail.
Like I said on my last post, I don't want to waste a lot of time on this sculpt so I'm moving faster than usual. This is also because I find that if I stay on a single project for too long I get bored and don't finish...
Anyways, thanks for reading!
Hi, my name is Christian Munoz and this is my blog about the different game projects I've been involved in. I recently graduated from the University of Utah with my MFA and now I'm looking for a job in the game industry as a game artist.
This blog includes work I did for my capstone project as an undergrad and all the projects that I worked on as a graduate student at the U of U.
My portfolio can be found at christian.brushd.com
Monday, February 24, 2014
Thursday, February 20, 2014
Orc Head Sculpt - WIP
Here is a render of an orc head I'm going to work on quickly:
I'm not planning on spending too much time on this project. I need to finish this sculpt (and paint) in the next week and a half at the most. The reason for this is that I need to get better and quicker with my pipeline process if I'm ever going to be good.
I can't afford to spend a month and a half staring at the same thing like I did with the Bull Head I did last year. Don't get me wrong, I loved the way it turned out. But it took too long.
Anyways, thanks for reading and I hope to have another update soon.
I'm not planning on spending too much time on this project. I need to finish this sculpt (and paint) in the next week and a half at the most. The reason for this is that I need to get better and quicker with my pipeline process if I'm ever going to be good.
I can't afford to spend a month and a half staring at the same thing like I did with the Bull Head I did last year. Don't get me wrong, I loved the way it turned out. But it took too long.
Anyways, thanks for reading and I hope to have another update soon.
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