Monday, September 5, 2016

New Project - Bullet Hell Game

So a few weeks ago I was talking to a friend at work and I found out that he has some experience working on games. We started talking about working on a game, and that's what he have done. We aren't going to sell it or anything, since I am a student and I'm using student licenses on most of the software I use.

He is going to do most of the engineering work on the game, and I will work on the art along with a friend I am in the progress of asking her to join us. We have an idea of creating a base ship, and then as the player progresses, more pieces will be added on to the base ship to show progress... "modular design" if you will.

I have been working on the base ship for a few days now, on and off. And I have now finished the first rough draft of the model. Here is a quick render from Maya:

As you can see, there is not much detail on the sides and most of the detail is on the gun or the top of the ship since this is the camera angle the player will look at the ship from. There is no point on adding detail where the player won't see it or might be too small to make a difference. The rest of the detail will come from the diffuse map and normal map.

Anyways, I am really excited to work on a game after so long. We are using Unity for it, and I will try to work on this as much as I can. Thanks for reading!