Tuesday, March 29, 2011

Back From Spring Break

So I didn't really do much over the break, I actually feel kind of bad because there isn't much for me to blog about anymore. Most of the art stuff is done now, but I did work on some screen capturing over the break.

The only thing, is that Cam Studio sucks. I can either take video that looks really crappy but that everything moves the way it should, or I can use a better codec but nothing moves in the video.

So we are thinking of getting a copy of Fraps to do the screen capturing.

That's all for now, thanks for reading.

Thursday, March 17, 2011

Presentation

So today we had to present our game to some people from EA and other large companies to get some input for our game from professionals in the gaming industry.

Overall they really liked our games, all three of them. They had some really constructive for our game, most of which I can't remember at the moment.

A lot of it has got to do with the Tech side, and very little, if any, with the Art side.

Things have really slowed down for the Art side, we have a few things that we still need to do, but very minor. I haven't posted anything for the last week and a half, mainly because I haven't done anything for the team.

I should've been working on the trailer, but my Machinima class has taken a lot of my time in the last week.

Over the spring break, I hope that I will be able to work on the trailer and so some screen capturing.

Thats all for now, thanks for reading.

Thursday, March 3, 2011

Not Much To Report

So as we get near to the finish line of this great project, things are starting to slowdown for the art team. We still need to make a few more assets for the game, but they aren't super important and we don't know if theres going to be time to add them in. So in the meantime I will record shorter bits of gameplay for the trailer, since we will be making two trailers in total.

Charlie was telling me that we will need to make a trailer that will be in-game and one that is the short "promotional" trailer. We still don't know how hard it's going to be to make those two trailers, but we have to get started on them because we don't want the deadline to creep up on us.

We didn't really do much in class today, mostly because about half the group was missing. But we did get to talk about a few things concerning the final boss battle for the game. We got some things worked out, and now Felix just need to talk to the rest of the programmers to see how its going to work.

I will try to review another game since I don't really have much to do for this sprint. We need to have some consistent activity on our App Hub account if we want other people to review our game in the next week or so. So far, not many people have reviewed game (at least not that I know about) so hopefully I will be able to help out the team this way.

One last thing, next Tuesday is the Major Expo at the Union Building and I will be there representing the Film side of our team. We will be showing off our game to people that come to the expo to hopefully get them interested in the EAE program if they haven't already declared a major with the university. I'm not really sure who else is going to be there with me from the Tech side, but hopefully I won't be there alone.

Thats all for now, thanks for reading.

Tuesday, March 1, 2011

Working on Trailer

So I started to work on the trailer over the weekend. I managed to get visual studio installed on my laptop and I compiled the code to play the game on my laptop. Charlie suggested I use Cam Studio to do some screen capturing of me playing the game.

I started recording some stuff and everything seemed to be working well. But then after 15 minutes of playing, I tried to see how it looked and the file was corrupted and Cam Studio crashed on me.

Now we are thinking about using Fraps instead. One of our teammates has an unrestricted version of fraps and we will probably just use his.

I also reviewed another game last night. I'm trying to get us enough activity so that when we submit our game for play testing next week, we will have enough activity that we won't just be shut down because we don't participate in the community enough.

I'm also done making a few textures for the asteroids and I will give them to Charlie tonight so that he can review them.

That's all for now, thanks for reading.