Thursday, October 16, 2014

Death's Mask - Retopology


Now that I have finished the high detail model, I'm working on doing the retopology.

This is my first time working with the retopology tools in ZBrush, normally I would just use ZRemesher and call it good. The problem with using ZRemesher won't really give you the best possible topology and you have almost no control of the edge flow. This is a really slow process, but it will be good practice.

Next time I think I will try to use 3D Coat or TopoGun, but I heard that its better to try and do as much as possible in one software package. That's all for now, thanks for reading!

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