In the meantime, I'll just post the renders of the ship that I did before I used the deformers.
I've also started to work on making the enemy ship that we will be using for the demo. I had to rework the model because my original model's geometry was really messy. But fixing the problem was more difficult than I originally thought. In the process of cleaning up the geometry, some triangles formed. I'm trying to get some help in fixing the triangles.
Once that's taken care of, I will work on making the UV maps and a texture for Thursday's demo.
That's all for now, thanks for reading.
No comments:
Post a Comment