Anyways, we made our presentation today and it went really well. Brandon and Pc were working on a really cool level that would spawn a squadron of enemy ships and attack. Then once all the enemy ships were dead, a capital ship would also appear. But they were having some issues, so we had to present using the old level we used on the last presentation two weeks ago. Bummer.
Anyways, I can finally catch up on my sleep because I haven't had much of it in the last few days.
I didn't really do anything else other than what i posted last night. I was going to work on the texture for the enemy ship today, but Charlie already had a texture ready to go, so we just used his texture.
But just because the semester is over, it doesn't mean that we get to do nothing for the next few weeks. It just means we now have more time to dedicate to the game. :( We won't be working on it as much as we have during the semester, but we are still expected to keep working.
Charlie said that I should UV and texture all my ships because they are most likely going to end up as enemy ships. Then if I really don't have anything else to do, then I can either make more space content (debris and stuff) or make more ships.
Also, after class I went down to L130 and reviewed a game called Break Limit. I can't remember who it was, but someone in our group said to try and review games that have to do with what we are doing. Even if I was somewhat constrained on what I could/should review, this game seemed fun from the description that they give.
Prepare to go mind-numbingly fast as you Blast, Smash and Break Limit through every one and thing in your way! Powerful weapons that get stronger as you play, will help to power a ship that becomes an invincible wrecking ball while accelerating. Alpha Centauri will never be the same! Featuring online scoreboards for Gold subscribers, and local scoreboards to prove you’re better than your siblings!It actually turned out to be really fun. I spend around 1 - 1 1/2 playing the game before I realized what time it was. I wasn't really good at it, but it still kept me hooked for a really long time.
Anyways, that's all for now. Thanks for reading!
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