So the time to present our second prototype has come.
Overall, it went really well. Our game really emphasized that it was going to be used for educational purposes and we managed to get our idea across of how it would look once it was finished.
It was still a little confusing for some people, but they managed to get the idea in the end and gave us some input on how we could make it look better.
One of the things that someone said that really got burned in my head is that the assets have to scaled up, never down until you have had time to experiment with them. This was because the grid for our game was really big compared to the size of the circuit/problem on the board. So basically the cells needed to be bigger to allow the player a more clear view of the art and it also gives us more room to work with.
Finally, I don't know if any of the games will actually be used/fully developed but it was a nice experience getting to work for a client.
After all the presentations, they told us a little about our next project. Apparently there are a few people that will be flying in from a company that is looking to expand but don't have much experience with games. We weren't really told what we were going to do, so will have to wait until next week to find out.
In the meantime that is all, thanks for reading.
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