So I haven't posted anything since we presented our 2nd prototype. The presentation went really well, thanks to Josh's awesome presentation skills.
We got some good feedback, like we needed to make sure that the circuits looked a little more complicated and that it had to make sense on how it all works. I thought that the layout I made would get the idea across that it was a bomb and that everything was connected, but I guess it needs to be a little more clear.
I still don't know if any of the prototypes that we showed will actually get deployed to the Mechanical Engineering students like we were told at the beginning of the project.
Since then, we've started on our next prototype. This time our client is the Utah Museum of Natural History. They just finished building a new building for the museum and they are in the process of getting all the exhibits ready for when they officially open their doors to the public. But they have one problem, one of the exhibits that they had wasn't working the way that they had hoped.
The exhibit is called Futures (or something like that) and it has to do with technology and the future of Utah. They want to have a short game in that exhibit that will teach the visitors about how Utah will be impacted by its doubling of the population in the next 40 years and what we will have to do to manage all of our resources.
The game that they have right now has all that information, but its too wordy, too long, and really confusing. So we were called to try and save the exhibit.
We have to incorporate as much information about water conservation into our game, but it has to be a short game (about 2-4 minute play) that will be fun and teach something to the visitor about the future of Utah.
My team this time consists of: Brandon Karratti as the producer, Jorge Elola & Pace Sims as engineers, and Christine Olinquevitch & I as artist.
I'm so happy that there is another artist in my team this time, it means that I won't fall behind like on the other 2 projects because there is too much art to do and I have to do all of it.
So for our game, Pace got the original idea of coming up with a game that you have to "shoot" your resources to parts of Utah that need it the most. While making sure that you keep everyone happy and keep track of your limited resourced. We hope that this will make it easy to understand and fun to play for children and adults.
We are going to make this game using flash, I'm still not sure how all the technical stuff will work but I can leave that stuff to Pace and Jorge to figure out. In the meantime, Christine and I have to come up with some placeholder art so that the engineers can start to put stuff in place since we only have 3 weeks before the museum opens.
If we succeed over the other team (there is only 2 teams working for the UMNH this time, everyone else is working for another client on a different project) we will have our game shown on the exhibit.
I will have to brush up on Flash, but I don't think that it will be too hard since Christine is a graphic design major (or something like that). :)
That's all for now, thanks for reading.
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