Sunday, June 30, 2013

Intro to 3D Modeling in Maya

So I got a small side job coming up, and it involves teaching and intro to 3d modeling class. I will be teaching at a little nonprofit place called Spy Hop Productions. I had to create a syllabus of what I will be teaching, here is what I've come up with:

3D Modeling in Maya: July 8th - 12th

This course will teach students how to create their own 3D models using Maya. While this course will not be able to teach everything in one week, it will be enough of a foundation that if students wish to pursue this career, they will know and understand the overall process.

  • Program/Learning Objectives: 
  • Students will learn what it means to be a game/digital artist. 
  • Students will learn the pipeline of game art. 
  • Students will learn vital terminology used by game artist and understand what it means. 
  • Students will learn how to navigate the UI of Maya. 
  • Students will learn how to use basic shapes to model objects in 3D. 
  • Students will learn the basics of how to layout UVs and apply textures to models. 

Day 1:

Introduction to the class. This includes showing examples of work and learning the user interface of Maya. By the end of the class, everyone in the class should know how to use the most common tools in maya and we will create a simple model together in class.

Day 2:

Now that students know the basics of Maya, they will learn the pipeline of game art. After the pipeline lesson, students will learn how to use simple shapes along with other tools in Maya to create a fire hydrant.

Day 3:

Now that students are more familiar with Maya, they will use what they learned from the pipeline lesson and start thinking about their final project for the class (more on that below). Students will then learn the basics of UVs in a simple scene and apply tiled textures.

Day 4:

As a final joint exercise, I will show that some models are harder than they look by working on a companion cube from the game Portal. The final project will be discussed, and anytime left over will be used to work on the final project.

Day 5:

Students will have most of the class left to finish working on their final project and ask for help if they need it. Before the end of class, everyone will present the 3D model that they created.

Final Project:

For their final project, students will create a 3D model of a weapon for a game of their choosing. This could be a staff from World of Warcraft, a sword from Final Fantasy, or it can be a completely original idea from the student.

On day 3 the final project will be introduced and students should start thinking of what they want to make. I would advise that they should create a sketch and find plenty of reference images of the weapon that they want to create.

On day 4 we will begin working on the 3D model until its finished and ready to present on day 5.Students will be encouraged to keep the difficulty of the model to a minimum and try to limit it to about 900 triangles.

I got most of the material from one of my professors in college, he had a really good way of teaching the fundamentals of 3D to some people that had never touched Maya.

I'm a little nervous since i don't really know what to expect, this is a summer camp and a lot of different students will be there with different ages.

That's all for now, thanks for reading!

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