Hi, my name is Christian Munoz and this is my blog about the different game projects I've been involved in. I recently graduated from the University of Utah with my MFA and now I'm looking for a job in the game industry as a game artist.
This blog includes work I did for my capstone project as an undergrad and all the projects that I worked on as a graduate student at the U of U.
My portfolio can be found at christian.brushd.com
Sunday, July 7, 2013
Companion Cube Render
Here is my finished Companion Cube. I used Maya for the 3D model, and Photoshop and Illustrator for the texture. I used Xnormal for baking out the normal map, and occlusion map. Finally I used Marmoset Tool Bag for rendering the final image.
Here is my texture map:
I think I'm having a little issues with the normal map, so I might be able to redo it. But for now, this is what I have. Thanks for reading!
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment