Sunday, July 7, 2013

Companion Cube Render


Here is my finished Companion Cube. I used Maya for the 3D model, and Photoshop and Illustrator for the texture. I used Xnormal for baking out the normal map, and occlusion map. Finally I used Marmoset Tool Bag for rendering the final image.

Here is my texture map:


I think I'm having a little issues with the normal map, so I might be able to redo it. But for now, this is what I have. Thanks for reading!

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