Friday, October 25, 2013

Normal & Ambient Occlusion Map Test

Since the UVs are done, I decided to do a normal & AO map test in XNormal to see how it turns out. Here are the renders. I did these in the lowest settings so that it wouldn't take for ever to render:



Now that I can see that the UVs turned out ok, I will continue to polypaint. I will have to watch a few tutorial videos, but I'm sure it will be fine. Thanks for reading!

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