So I needed to do another speed sculpt, and I figured I should work on War from the Darksiders series. There is just something about the games that is really cool for me, and it makes me sad to think that THQ went under. And who knows what will happen with Darksiders story under its new owner...
Anyways, here is a quick sculpt I made of War's face. It took me longer than it should have since there is virtually no detail on this model. But I really wanted to get the basic shape down:
I have improved over the last little bit, but eyes and lips are still the hardest part of the face. And the ears! I made this sculpt starting from a sphere and dynameshed it to get this simple head sculpt.
It just hit me today that War also wears a mask in the first game, and since I have already done a sculpt of Death's mask I may try sculpting War's. I hope that I will have more time this weekend to do another sculpt.
That's all for now, thank's for reading!
Hi, my name is Christian Munoz and this is my blog about the different game projects I've been involved in. I recently graduated from the University of Utah with my MFA and now I'm looking for a job in the game industry as a game artist.
This blog includes work I did for my capstone project as an undergrad and all the projects that I worked on as a graduate student at the U of U.
My portfolio can be found at christian.brushd.com
Friday, March 28, 2014
Sunday, March 16, 2014
Death's Mask - Speed Sculpt
So I was talking to a friend of mine and he reminded me that I need to do more sculpts, everyday if possible. So today before working on my portfolio stuff, I decided to look for something that I could do a speed sculpt of. I decided to try and sculpt the mask from Death in Darksiders 2.
Here are the renders:
Originally I was trying to only spend an hour, but I ended up taking like 2 hours on it. I liked how it was coming along and didn't feel like stopping. I had to force myself to stop since this was only meant as a quick exercise and not a new project, I have enough of those going on and I don't need to start something else at the moment.
I liked how it turned out, maybe one day I will come back to it and finish it. That's all for now, thanks for reading!
Here are the renders:
Originally I was trying to only spend an hour, but I ended up taking like 2 hours on it. I liked how it was coming along and didn't feel like stopping. I had to force myself to stop since this was only meant as a quick exercise and not a new project, I have enough of those going on and I don't need to start something else at the moment.
I liked how it turned out, maybe one day I will come back to it and finish it. That's all for now, thanks for reading!
Sunday, March 9, 2014
Splash Damage Art Test - Progress
So I've been redoing a lot of the work on the art test that I never finished. I started it a year ago, but I never got around to finishing the project. I got a solid base down, but it was nowhere near done and practically a copy of the sample art to get you started.
I have been dedicating my last few days to finishing this. After another sleepless night, here is where I'm at now:
I've added a lot of detail to the building and the street. I also added close ups of the areas that I've worked on since a lot of the stuff was probably hard to see on the first render.
On this version, I decided to move the entrance of the old building to the other side. I was going to keep it at the same place, but there would have just been too much going on there. I also added a dumpster to the back alley, and I will be adding other trash cans and stuff to make it look a little more run down. The coolest part is probably the sidewalk I made. It took me a while to get it right, but I love the bend tool! :D
That's all for now, thanks for reading!
I have been dedicating my last few days to finishing this. After another sleepless night, here is where I'm at now:
I've added a lot of detail to the building and the street. I also added close ups of the areas that I've worked on since a lot of the stuff was probably hard to see on the first render.
On this version, I decided to move the entrance of the old building to the other side. I was going to keep it at the same place, but there would have just been too much going on there. I also added a dumpster to the back alley, and I will be adding other trash cans and stuff to make it look a little more run down. The coolest part is probably the sidewalk I made. It took me a while to get it right, but I love the bend tool! :D
That's all for now, thanks for reading!
Thursday, March 6, 2014
Splash Damage Art Test - 2.0
Here is a render of what I worked on tonight:
This is the Splash Damage art test that I never really finished. I got a good base model, but it was almost the exact same thing as the concept image provided with no uniqueness. I have been working on this for the last 6 hours and I think that its looking better. The Building is still boring, but there is improvement!
That's all for now, thanks for reading!
This is the Splash Damage art test that I never really finished. I got a good base model, but it was almost the exact same thing as the concept image provided with no uniqueness. I have been working on this for the last 6 hours and I think that its looking better. The Building is still boring, but there is improvement!
That's all for now, thanks for reading!
Sunday, March 2, 2014
Orc Head - Update # 3
Here are the screen shoots of where I'm at:
I have added a few extra things to the model, it just felt a little empty for me if I didn't. I did the UV in Maya and now its ready for the high detail sculpting and polypaint.
Thanks for reading!
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