Hi, my name is Christian Munoz and this is my blog about the different game projects I've been involved in. I recently graduated from the University of Utah with my MFA and now I'm looking for a job in the game industry as a game artist.
This blog includes work I did for my capstone project as an undergrad and all the projects that I worked on as a graduate student at the U of U.
My portfolio can be found at christian.brushd.com
Thursday, October 30, 2014
Death's Mask - Retopology Done
So the retopology is done, it took me a while trying to make sure that both sides would match and quads. I also had to restart the process once or twice since I messed up. I have to say that this was a really helpful experience since I've never had to do the retopo by hand on a model.
Now that I have the low poly model, I'm going to do the UVs and bake the maps. That's all for now, thanks for reading!
Sunday, October 19, 2014
Drawing - Koi Fish (Colored)
I have been working more on ZBrush, but I decided to take a break and do some sketching in Photoshop. I added some color, but this was mainly a drawing exercise. That's all for now, thanks for reading!
Thursday, October 16, 2014
Death's Mask - Retopology
Now that I have finished the high detail model, I'm working on doing the retopology.
This is my first time working with the retopology tools in ZBrush, normally I would just use ZRemesher and call it good. The problem with using ZRemesher won't really give you the best possible topology and you have almost no control of the edge flow. This is a really slow process, but it will be good practice.
Next time I think I will try to use 3D Coat or TopoGun, but I heard that its better to try and do as much as possible in one software package. That's all for now, thanks for reading!
Wednesday, October 8, 2014
Death's Mask - Polypaint
I wanted to make this mask with hollow eyes to make it like a real mask. I had to rework a lot of the detail using Dynamesh to cut out the holes for the eyes using this quick tutorial I found on youtube.
Once I was finished redoing the detail, I quickly polypainted the model. I will do the retopology for the model to bake it down and transfer the detail. Thanks for reading!
Saturday, October 4, 2014
Death's Mask Revisited
I have been thinking a while that I never finished one of the sculpts that I really liked a while ago of Death's Mask back in March. Now that I'm better at ZBrush I thought that I should revisit it and work more on the detail.
I think I will rework the eyes and make it look more like a real mask with eyes all the way through. That's all for now, thanks for reading!
Wednesday, October 1, 2014
Batman Beyond - Melanie
So I've been watching a lot of Batman Beyond recently since it was one of my favorite shows when I was little. Also, it was my favorite skin in Arkham City.
So I got curious about one of the characters in the shows and I found a really good picture of Melanie and decided to do a quick trace over and paint. I'm not really good at 2D art, so a friend of mine told me that the best way to practice is to trace and get in the habit of drawing.
That's all for now, thanks for reading!
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