Hi, my name is Christian Munoz and this is my blog about the different game projects I've been involved in. I recently graduated from the University of Utah with my MFA and now I'm looking for a job in the game industry as a game artist.
This blog includes work I did for my capstone project as an undergrad and all the projects that I worked on as a graduate student at the U of U.
My portfolio can be found at christian.brushd.com
Wednesday, January 14, 2015
Texture Tuesday - January 13
Its Tuesday again (technically its now Wednesday since I'm posting after midnight) and it means another speed texture. This time I decided to do a Sci Fi themed floor texture.
I created the base mesh in Maya and baked out the Normal, AO, & Convexity maps. Everything else was done in Photshop and finally rendered in Marmoset Toolbag (bottom picture).
That's all for now, thanks for reading!
Labels:
3D Art,
Marmoset Toolbag,
Maya,
Photoshop,
XNormal
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