So we have till the end of this week to finish our game because we need to start Beta testing next week.
Yesterday I finished the first fighter that I made at the beginning of last semester. I tweaked a few things, but overall it looks the same. I also attached a few guns to the ship along with a few locators.
I also made an asteroid. I tried to make one in Maya, but I couldn't get it to look right. So I made it with 3ds Max and exported it in fbx format. Then I brought it into Maya to edit it. And then I ran into a problem.
3ds Max had made the model using only triangles, so I had to spend between 1 and 2 hours deleting edges to make everything quads.
It looks great now, but it's probably too high of a resolution. I don't know if I'll have to make it again or not.
During class, we didn't really do much. We did talk about another of the games that is also in the process of going into beta. But I won't go into that.
We mainly talked about what needs to be done to get to full beta.
In the art side of stuff, we need to finish a few things. We need to tweak some ships, make a tone more asteroids. And some other last minute stuff.
While on the note of asteroids, Charlie told me of a way that is much more effective at creating asteroids than what I did. We are trying to get them to look good, but at the same time stay as low poly as possible. Charlie wants me to stay below 200 faces at all possible.
I will give it a try tomorrow night while I'm in the lab, and see how that goes.
That's it, thanks for reading.
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