This is harder than I thought it would be since some of students are still a little nervous or shy about being in the class. I tried to slow down on my presentation since I could tell that some of the students were not able to follow completely yesterday.
To start things off, today I went over the overall process of the art pipeline using this great article I found on IGN. It does a really good job at explaining the overall process but with the right amount of detail that its not too general. I also added some of my personal experience with game development with how some parts of the pipeline can be affected if you skip over or don't do some of the things in the article.
After that we created the basic model for a fire hydrant. It took a while to get started since Maya is still really new to them, but we managed to get through it. At the end, I showed them how to add some of the other detail since we wouldn't be able to keep going with the lecture without going over on time.
I hope that I will get less and less nervous while talking as time goes on, I think that's part of the reason that I start to speak faster. When I get nervous, I start to speak faster so I may lose some of the students. That's all for now, thanks for reading.
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