So I think I'm finally getting a little more comfortable standing in front of people.
The point of today's lesson was a simple introduction to how UV's and materials work in Maya. Since this is a one week course, there is no way to teach everything there is to know about Maya but at least a simple intro would do.
I gave the students access to this file that I got from one of my professors when I was going to school. This is a really simple Maya scene and the main point is to make it look more complex than it really is. Applying a few simple tileable textures can really make the difference on that scene.
It won't look like a AAA game quality work, but the point of this exercise is to get a general idea of how textures work in Maya. That's all for now, thanks for reading!
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