So today is the first day back from Fall Break.
Bob and Roger (the teachers) weren't here today, but we had a couple of student from last year talk to the class. I don't remember their names, but they were part of the team that created Urban Space Squirrels.
They talked about the level editor that they created for their game and how important it was to not take it lightly. They said that they actually spend a great deal of time developing the editor, constantly making changes or adding features that they needed in order for it to work the way they wanted it to.
Basically, they created a game that is based around tiles. Their game is a bunch of little pictures put together to create a level. But they also created tiles for different things that happened in the game. They had tiles for lasers, buttons, platforms, etc.
It was really cool what they managed to do with their level editor because it looks really easy to use but very good at what it's suppose to do.
They also talked about what they struggled with. Overall, they were there to tells us what not to do, but how to do it in a way that will save time.
We are also going to start our sprints by next class, so pretty soon I probably won't have a social life (their words not mine). :(
Anyways, thanks for reading.
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