I'm already reworking some of the stuff in the bridge like the stairs since my scale was off. That's all for now, thanks for reading!
Hi, my name is Christian Munoz and this is my blog about the different game projects I've been involved in. I recently graduated from the University of Utah with my MFA and now I'm looking for a job in the game industry as a game artist.
This blog includes work I did for my capstone project as an undergrad and all the projects that I worked on as a graduate student at the U of U.
My portfolio can be found at christian.brushd.com
Tuesday, April 16, 2013
Hallway Done
So I've finished putting together the whole section of the hallway for my micro environment, here is the render:
Sunday, April 14, 2013
Sci Fi Door
So I've just finished making the door for my Sci Fi micro environment, here is a quick render of the door:
This door is designed so that instead of opening vertically, it opens horizontally and then the bottom part slides down, and the top part goes up. I was trying to find a way to make the door interesting when I get to animating it and texturing it since I didn't want it to be a regular door.
With the completion of the door, the hallway leading to the bridge of the ship is now done. I still have to make a new floor tile, but for now its done. I will now move to adding all the detail to the bridge.
I finally feel like I'm making progress on my environment, at first it didn't feel like I was doing anything no matter how much time I had just spend on the model. I will also start to maybe use some AO passes on the models so that I don't have to look at them in the same boring grey color. I also have to bake it down, but I will do that at the end.
That's all for now, thanks for reading!
This door is designed so that instead of opening vertically, it opens horizontally and then the bottom part slides down, and the top part goes up. I was trying to find a way to make the door interesting when I get to animating it and texturing it since I didn't want it to be a regular door.
With the completion of the door, the hallway leading to the bridge of the ship is now done. I still have to make a new floor tile, but for now its done. I will now move to adding all the detail to the bridge.
I finally feel like I'm making progress on my environment, at first it didn't feel like I was doing anything no matter how much time I had just spend on the model. I will also start to maybe use some AO passes on the models so that I don't have to look at them in the same boring grey color. I also have to bake it down, but I will do that at the end.
That's all for now, thanks for reading!
Thursday, April 11, 2013
Kite
So for the last week I've been thinking of more objects to build for my thesis game. Someone in the team gave me the idea to make a kite, so here is what i came up with:
The model was about 400 and I use one texture map. Now I have to create a few more texture that can be applied to the kite model. My team also wants me to create some new particle effects for some collision when the player is falling, so my weekend will be very busy. :(
That's all for now, thanks for reading!
The model was about 400 and I use one texture map. Now I have to create a few more texture that can be applied to the kite model. My team also wants me to create some new particle effects for some collision when the player is falling, so my weekend will be very busy. :(
That's all for now, thanks for reading!
Wednesday, April 10, 2013
Wall Piece Finished
So I finally finished a whole section of the corridor for my sci fi environment, here is a render:
I basically took all the pieces that I've done so far, and put them all together and this is what I came up with. I'm very pleased with the look and I can't wait to see what everything will look like in the end.
Now that I'm done with the wall, I need to create a cool looking door and I will be completely done with the hallway leading to the bridge of the space ship.
That's all for now, thanks for reading!
I basically took all the pieces that I've done so far, and put them all together and this is what I came up with. I'm very pleased with the look and I can't wait to see what everything will look like in the end.
Now that I'm done with the wall, I need to create a cool looking door and I will be completely done with the hallway leading to the bridge of the space ship.
That's all for now, thanks for reading!
Tuesday, April 9, 2013
Sci Fi Floor Tile
So I've been working on a floor title for my space ship micro environment, and this is what I've come up with:
This title is now ready to be baked down, but I think I will put off doing that for a little while.
Next I will work on creating some roof tiles. Thanks for reading!
This title is now ready to be baked down, but I think I will put off doing that for a little while.
Next I will work on creating some roof tiles. Thanks for reading!
Monday, April 8, 2013
Confessions of a GameDev - A Discussion About Equality
So for a while I've occasionally been part of podcast being done by a few of the people here in the cohort, specifically my friend Karratti and Spencer. There's been other people that have also been there, but there are too many to list. The podcast is called: "Confessions of a GameDev" and you can listen to all their episodes if you follow that link.
The reason why I'm making this post about the podcast is that the episode we made last week (but is available today) talks about stuff that is very close to me. Its usually a bunch of students and other game devs that have a discussion about current events, but for this episode they invited a PhD student/teacher named Cindy Huynh to the podcast to discuss equality in media, specifically how we portray people in games.
A lot of what we discussed took me back to my freshman year in college since I had to take a few Ethnic Studies classes as part of my scholarship. I hope that if anyone actually reads my blog, you will give this episode a listen since I think that we touch on a lot of points that most of the time get overlooked in media or games.
That's all for now, thanks for reading!
The reason why I'm making this post about the podcast is that the episode we made last week (but is available today) talks about stuff that is very close to me. Its usually a bunch of students and other game devs that have a discussion about current events, but for this episode they invited a PhD student/teacher named Cindy Huynh to the podcast to discuss equality in media, specifically how we portray people in games.
A lot of what we discussed took me back to my freshman year in college since I had to take a few Ethnic Studies classes as part of my scholarship. I hope that if anyone actually reads my blog, you will give this episode a listen since I think that we touch on a lot of points that most of the time get overlooked in media or games.
That's all for now, thanks for reading!
Saturday, April 6, 2013
Getting Back Into Digital Painting
So ever since I finished working on the geisha painting, I've been wanting to go back to doing more painting. I've been looking for a something to paint, and I decided to paint a black and white picture from one of my favorite manga series called Gantz. I found the picture that I wanted, and made a trace of it a while back, but never actually got around to painting anything on it. Here is what I have so far:
I did some of the shadows and put down some base layers for the colors, but I don't think I like the color that I picked for her bikini, so I may have to look for something else that works better.
Anyways, hopefully I'll be able to work more on this piece since it gives me a chance to develop my 2D art skills. Thanks for reading!
I did some of the shadows and put down some base layers for the colors, but I don't think I like the color that I picked for her bikini, so I may have to look for something else that works better.
Anyways, hopefully I'll be able to work more on this piece since it gives me a chance to develop my 2D art skills. Thanks for reading!
Thursday, April 4, 2013
Another Sci FI Pillar
So like I said on my last post, I will focus on the hallway leading into the main room first, and this is what I have so far:
This is another type of pillar that I finished today, this is what will provide support for the the hallway. I added a monitor where I have some random stuff about the ship displayed once I get to texturing the model.
I don't really know what to call this next piece, but its going to go up against a wall between each pillar that I posted above.
Next, I will finish working on the wall where the pipes are in, with more detail. I know that the post I did about the pipes wasn't that good, but it kind of motivated me work on my project and make it look really good. That's all for now, thanks for reading!
This is another type of pillar that I finished today, this is what will provide support for the the hallway. I added a monitor where I have some random stuff about the ship displayed once I get to texturing the model.
I don't really know what to call this next piece, but its going to go up against a wall between each pillar that I posted above.
Next, I will finish working on the wall where the pipes are in, with more detail. I know that the post I did about the pipes wasn't that good, but it kind of motivated me work on my project and make it look really good. That's all for now, thanks for reading!
Tuesday, April 2, 2013
Sci Fi Pillar
So I've kept working on my environment for my hard surface modeling class, and I finished one of the pieces tonight. I created a pillar that will support a walkway above it. Here are the renders of the finished model:
I tried to put as much detail as possible without making overbearing. When I think of the future, I think clean and complex, but not something that would take a genius to figure how to operate something. While I know that this is just a pillar, I wanted to make the pillars part of the ship, not things that are just there to hold something else up.
Next I will work on the walls that are in the hallway before entering the room, and I'll post an update when I have some progress to show. Thanks for reading!
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I tried to put as much detail as possible without making overbearing. When I think of the future, I think clean and complex, but not something that would take a genius to figure how to operate something. While I know that this is just a pillar, I wanted to make the pillars part of the ship, not things that are just there to hold something else up.
Next I will work on the walls that are in the hallway before entering the room, and I'll post an update when I have some progress to show. Thanks for reading!
Monday, April 1, 2013
Progress on Final Project
So a little while ago, I posted an entry about my concept for my hard surface modeling final project. I have to admit that I've fallen behind a bit in that class with GDC and all. I've been working on it a bit over the last month, but it was mostly to block-out the idea that I had in my mind.
Today I spend most of the day working on my scene, and this is what I have so far. Its nothing impressive but I decided that I should post at least some progress:
I don't know how much detail I posted about my idea, but I want to create a sci-fi interior of a spaceship. The render above if from some pipes that will be in the hallway. Also, this is suppose to be a hi-poly model, and as far as I know we have no tri-count limit. But I am trying to keep to a minimum my polys where-ever I can.
I keep jumping from place to place in my environment, so I think I need to come-up with an order of how I'm going to work on this or else I'll never finish. I've got some of the ships bridge (is that the right word?) blocked-in and need to add detail and smooth the edges. I will continue to work on this and try to post more updates as the week moves along. That's all for now, thanks for reading!
Today I spend most of the day working on my scene, and this is what I have so far. Its nothing impressive but I decided that I should post at least some progress:
I don't know how much detail I posted about my idea, but I want to create a sci-fi interior of a spaceship. The render above if from some pipes that will be in the hallway. Also, this is suppose to be a hi-poly model, and as far as I know we have no tri-count limit. But I am trying to keep to a minimum my polys where-ever I can.
I keep jumping from place to place in my environment, so I think I need to come-up with an order of how I'm going to work on this or else I'll never finish. I've got some of the ships bridge (is that the right word?) blocked-in and need to add detail and smooth the edges. I will continue to work on this and try to post more updates as the week moves along. That's all for now, thanks for reading!
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