So a little while ago, I posted an entry about my concept for my hard surface modeling final project. I have to admit that I've fallen behind a bit in that class with GDC and all. I've been working on it a bit over the last month, but it was mostly to block-out the idea that I had in my mind.
Today I spend most of the day working on my scene, and this is what I have so far. Its nothing impressive but I decided that I should post at least some progress:
I don't know how much detail I posted about my idea, but I want to create a sci-fi interior of a spaceship. The render above if from some pipes that will be in the hallway. Also, this is suppose to be a hi-poly model, and as far as I know we have no tri-count limit. But I am trying to keep to a minimum my polys where-ever I can.
I keep jumping from place to place in my environment, so I think I need to come-up with an order of how I'm going to work on this or else I'll never finish. I've got some of the ships bridge (is that the right word?) blocked-in and need to add detail and smooth the edges. I will continue to work on this and try to post more updates as the week moves along. That's all for now, thanks for reading!
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